r.SkeletalMeshReductionModule

r.SkeletalMeshReductionModule

#Overview

name: r.SkeletalMeshReductionModule

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SkeletalMeshSimplificationSettings.cpp:7

Scope: file

Source code excerpt:


static FAutoConsoleVariable CVarSkeletalMeshReductionModule(
	TEXT("r.SkeletalMeshReductionModule"),
	TEXT("SkeletalMeshReduction"),
	TEXT("Name of what skeletal mesh reduction module to choose. If blank it chooses any that exist.\n"),
	ECVF_ReadOnly);

USkeletalMeshSimplificationSettings::USkeletalMeshSimplificationSettings(const FObjectInitializer& ObjectInitializer)
	: Super(ObjectInitializer)

#Loc: <Workspace>/Engine/Source/Developer/MeshReductionInterface/Private/MeshReductionManagerModule.cpp:42

Scope (from outer to inner):

file
function     void FMeshReductionManagerModule::StartupModule

Source code excerpt:

		}
		FString SkeletalMeshReductionModuleName;
		if (GConfig->GetString(TEXT("/Script/Engine.SkeletalMeshSimplificationSettings"), TEXT("r.SkeletalMeshReductionModule"), SkeletalMeshReductionModuleName, GEngineIni))
		{
			SkeletalMeshSimplificationSettings_CDO->SetSkeletalMeshReductionModuleName(*SkeletalMeshReductionModuleName);
		}
		FString HLODMeshReductionModuleName;
		if (GConfig->GetString(TEXT("/Script/Engine.ProxyLODMeshSimplificationSettings"), TEXT("r.ProxyLODMeshReductionModule"), HLODMeshReductionModuleName, GEngineIni))
		{