r.SkeletalMeshReductionModule
r.SkeletalMeshReductionModule
#Overview
name: r.SkeletalMeshReductionModule
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Name of what skeletal mesh reduction module to choose. If blank it chooses any that exist.\n
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SkeletalMeshSimplificationSettings.cpp:7
Scope: file
Source code excerpt:
static FAutoConsoleVariable CVarSkeletalMeshReductionModule(
TEXT("r.SkeletalMeshReductionModule"),
TEXT("SkeletalMeshReduction"),
TEXT("Name of what skeletal mesh reduction module to choose. If blank it chooses any that exist.\n"),
ECVF_ReadOnly);
USkeletalMeshSimplificationSettings::USkeletalMeshSimplificationSettings(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
#Loc: <Workspace>/Engine/Source/Developer/MeshReductionInterface/Private/MeshReductionManagerModule.cpp:42
Scope (from outer to inner):
file
function void FMeshReductionManagerModule::StartupModule
Source code excerpt:
}
FString SkeletalMeshReductionModuleName;
if (GConfig->GetString(TEXT("/Script/Engine.SkeletalMeshSimplificationSettings"), TEXT("r.SkeletalMeshReductionModule"), SkeletalMeshReductionModuleName, GEngineIni))
{
SkeletalMeshSimplificationSettings_CDO->SetSkeletalMeshReductionModuleName(*SkeletalMeshReductionModuleName);
}
FString HLODMeshReductionModuleName;
if (GConfig->GetString(TEXT("/Script/Engine.ProxyLODMeshSimplificationSettings"), TEXT("r.ProxyLODMeshReductionModule"), HLODMeshReductionModuleName, GEngineIni))
{