r.SkinnedMesh.ReleasePreviousLODInfoOnInitialization

r.SkinnedMesh.ReleasePreviousLODInfoOnInitialization

#Overview

name: r.SkinnedMesh.ReleasePreviousLODInfoOnInitialization

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp:80

Scope: file

Source code excerpt:

static bool GReleasePreviousLODInfoOnInitialization = true;
static FAutoConsoleVariableRef CVarReleasePreviousLODInfoOnInitialization(
	TEXT("r.SkinnedMesh.ReleasePreviousLODInfoOnInitialization"),
	GReleasePreviousLODInfoOnInitialization,
	TEXT("Whether to flush the render thread (incurring a game thread stall) and clean existing LOD info when re-initializating."),
	ECVF_Default
);

namespace FAnimUpdateRateManager