r.SkinnedMesh.ReleasePreviousLODInfoOnInitialization
r.SkinnedMesh.ReleasePreviousLODInfoOnInitialization
#Overview
name: r.SkinnedMesh.ReleasePreviousLODInfoOnInitialization
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to flush the render thread (incurring a game thread stall) and clean existing LOD info when re-initializating.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp:80
Scope: file
Source code excerpt:
static bool GReleasePreviousLODInfoOnInitialization = true;
static FAutoConsoleVariableRef CVarReleasePreviousLODInfoOnInitialization(
TEXT("r.SkinnedMesh.ReleasePreviousLODInfoOnInitialization"),
GReleasePreviousLODInfoOnInitialization,
TEXT("Whether to flush the render thread (incurring a game thread stall) and clean existing LOD info when re-initializating."),
ECVF_Default
);
namespace FAnimUpdateRateManager