r.SkyAtmosphere.AerialPerspectiveLUT.Depth

r.SkyAtmosphere.AerialPerspectiveLUT.Depth

#Overview

name: r.SkyAtmosphere.AerialPerspectiveLUT.Depth

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SkyAtmosphereRendering.cpp:121

Scope: file

Source code excerpt:


static TAutoConsoleVariable<float> CVarSkyAtmosphereAerialPerspectiveLUTDepth(
	TEXT("r.SkyAtmosphere.AerialPerspectiveLUT.Depth"), 96.0f,
	TEXT("The length of the LUT in kilometers (default = 96km to get nice cloud/atmosphere interactions in the distance for default sky). Further than this distance, the last slice is used."),
	ECVF_RenderThreadSafe | ECVF_Scalability);

static TAutoConsoleVariable<float> CVarSkyAtmosphereAerialPerspectiveLUTSampleCountMaxPerSlice(
	TEXT("r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice"), 2.0f,
	TEXT("The sample count used per slice to evaluate aerial perspective. The effective sample count is usually lower and depends on SampleCountScale on the component as well as .ini files.\n")