r.SkyAtmosphere.AerialPerspectiveLUT.Depth
r.SkyAtmosphere.AerialPerspectiveLUT.Depth
#Overview
name: r.SkyAtmosphere.AerialPerspectiveLUT.Depth
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
The length of the LUT in kilometers (default = 96km to get nice cloud/atmosphere interactions in the distance for default sky). Further than this distance, the last slice is used.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SkyAtmosphereRendering.cpp:121
Scope: file
Source code excerpt:
static TAutoConsoleVariable<float> CVarSkyAtmosphereAerialPerspectiveLUTDepth(
TEXT("r.SkyAtmosphere.AerialPerspectiveLUT.Depth"), 96.0f,
TEXT("The length of the LUT in kilometers (default = 96km to get nice cloud/atmosphere interactions in the distance for default sky). Further than this distance, the last slice is used."),
ECVF_RenderThreadSafe | ECVF_Scalability);
static TAutoConsoleVariable<float> CVarSkyAtmosphereAerialPerspectiveLUTSampleCountMaxPerSlice(
TEXT("r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice"), 2.0f,
TEXT("The sample count used per slice to evaluate aerial perspective. The effective sample count is usually lower and depends on SampleCountScale on the component as well as .ini files.\n")