r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution
r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution
#Overview
name: r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution
The value of this variable can be defined or overridden in .ini config files. 13
.ini config files referencing this setting variable.
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
The number of depth slice to use for the aerial perspective volume texture.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseScalability.ini:628, section: [EffectsQuality@0]
- INI Section:
EffectsQuality@0
- Raw value:
8.0
- Is Array:
False
Location: <Workspace>/Engine/Config/BaseScalability.ini:655, section: [EffectsQuality@1]
- INI Section:
EffectsQuality@1
- Raw value:
16.0
- Is Array:
False
Location: <Workspace>/Engine/Config/BaseScalability.ini:682, section: [EffectsQuality@2]
- INI Section:
EffectsQuality@2
- Raw value:
16.0
- Is Array:
False
Location: <Workspace>/Engine/Config/BaseScalability.ini:709, section: [EffectsQuality@3]
- INI Section:
EffectsQuality@3
- Raw value:
16.0
- Is Array:
False
Location: <Workspace>/Engine/Config/BaseScalability.ini:737, section: [EffectsQuality@Cine]
- INI Section:
EffectsQuality@Cine
- Raw value:
32.0
- Is Array:
False
Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:147, section: [EffectsQuality@0]
- INI Section:
EffectsQuality@0
- Raw value:
4
- Is Array:
False
Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:160, section: [EffectsQuality@1]
- INI Section:
EffectsQuality@1
- Raw value:
4
- Is Array:
False
Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:173, section: [EffectsQuality@2]
- INI Section:
EffectsQuality@2
- Raw value:
4
- Is Array:
False
Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:186, section: [EffectsQuality@3]
- INI Section:
EffectsQuality@3
- Raw value:
4
- Is Array:
False
Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:147, section: [EffectsQuality@0]
- INI Section:
EffectsQuality@0
- Raw value:
4
- Is Array:
False
Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:160, section: [EffectsQuality@1]
- INI Section:
EffectsQuality@1
- Raw value:
4
- Is Array:
False
Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:173, section: [EffectsQuality@2]
- INI Section:
EffectsQuality@2
- Raw value:
4
- Is Array:
False
Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:186, section: [EffectsQuality@3]
- INI Section:
EffectsQuality@3
- Raw value:
4
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SkyAtmosphereRendering.cpp:116
Scope: file
Source code excerpt:
static TAutoConsoleVariable<float> CVarSkyAtmosphereAerialPerspectiveLUTDepthResolution(
TEXT("r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution"), 16.0f,
TEXT("The number of depth slice to use for the aerial perspective volume texture."),
ECVF_RenderThreadSafe | ECVF_Scalability);
static TAutoConsoleVariable<float> CVarSkyAtmosphereAerialPerspectiveLUTDepth(
TEXT("r.SkyAtmosphere.AerialPerspectiveLUT.Depth"), 96.0f,
TEXT("The length of the LUT in kilometers (default = 96km to get nice cloud/atmosphere interactions in the distance for default sky). Further than this distance, the last slice is used."),