r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution

r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution

#Overview

name: r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution

The value of this variable can be defined or overridden in .ini config files. 13 .ini config files referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseScalability.ini:628, section: [EffectsQuality@0]

Location: <Workspace>/Engine/Config/BaseScalability.ini:655, section: [EffectsQuality@1]

Location: <Workspace>/Engine/Config/BaseScalability.ini:682, section: [EffectsQuality@2]

Location: <Workspace>/Engine/Config/BaseScalability.ini:709, section: [EffectsQuality@3]

Location: <Workspace>/Engine/Config/BaseScalability.ini:737, section: [EffectsQuality@Cine]

Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:147, section: [EffectsQuality@0]

Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:160, section: [EffectsQuality@1]

Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:173, section: [EffectsQuality@2]

Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:186, section: [EffectsQuality@3]

Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:147, section: [EffectsQuality@0]

Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:160, section: [EffectsQuality@1]

Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:173, section: [EffectsQuality@2]

Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:186, section: [EffectsQuality@3]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SkyAtmosphereRendering.cpp:116

Scope: file

Source code excerpt:


static TAutoConsoleVariable<float> CVarSkyAtmosphereAerialPerspectiveLUTDepthResolution(
	TEXT("r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution"), 16.0f,
	TEXT("The number of depth slice to use for the aerial perspective volume texture."),
	ECVF_RenderThreadSafe | ECVF_Scalability);

static TAutoConsoleVariable<float> CVarSkyAtmosphereAerialPerspectiveLUTDepth(
	TEXT("r.SkyAtmosphere.AerialPerspectiveLUT.Depth"), 96.0f,
	TEXT("The length of the LUT in kilometers (default = 96km to get nice cloud/atmosphere interactions in the distance for default sky). Further than this distance, the last slice is used."),