r.SkyAtmosphere.AerialPerspectiveLUT.Width

r.SkyAtmosphere.AerialPerspectiveLUT.Width

#Overview

name: r.SkyAtmosphere.AerialPerspectiveLUT.Width

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SkyAtmosphereRendering.cpp:132

Scope: file

Source code excerpt:


static TAutoConsoleVariable<float> CVarSkyAtmosphereAerialPerspectiveLUTWidth(
	TEXT("r.SkyAtmosphere.AerialPerspectiveLUT.Width"), 32,
	TEXT(""),
	ECVF_RenderThreadSafe | ECVF_Scalability);

static TAutoConsoleVariable<int32> CVarSkyAtmosphereAerialPerspectiveApplyOnOpaque(
	TEXT("r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque"), 1,
	TEXT("When enabled, the low resolution camera frustum/froxel volume containing atmospheric fog\n")