r.SkyAtmosphere.FastSkyLUT.Height

r.SkyAtmosphere.FastSkyLUT.Height

#Overview

name: r.SkyAtmosphere.FastSkyLUT.Height

The value of this variable can be defined or overridden in .ini config files. 8 .ini config files referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:152, section: [EffectsQuality@0]

Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:165, section: [EffectsQuality@1]

Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:178, section: [EffectsQuality@2]

Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:191, section: [EffectsQuality@3]

Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:152, section: [EffectsQuality@0]

Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:165, section: [EffectsQuality@1]

Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:178, section: [EffectsQuality@2]

Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:191, section: [EffectsQuality@3]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SkyAtmosphereRendering.cpp:102

Scope: file

Source code excerpt:


static TAutoConsoleVariable<float> CVarSkyAtmosphereFastSkyLUTHeight(
	TEXT("r.SkyAtmosphere.FastSkyLUT.Height"), 104,
	TEXT(""),
	ECVF_RenderThreadSafe | ECVF_Scalability);

////////////////////////////////////////////////////////////////////////// Aerial perspective

static TAutoConsoleVariable<int32> CVarSkyAtmosphereAerialPerspectiveDepthTest(