r.SkyAtmosphere.FastSkyLUT.Width
r.SkyAtmosphere.FastSkyLUT.Width
#Overview
name: r.SkyAtmosphere.FastSkyLUT.Width
The value of this variable can be defined or overridden in .ini config files. 8
.ini config files referencing this setting variable.
This variable is created as a Console Variable (cvar).
- type:
Var
- help: ``
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:151, section: [EffectsQuality@0]
- INI Section:
EffectsQuality@0
- Raw value:
96
- Is Array:
False
Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:164, section: [EffectsQuality@1]
- INI Section:
EffectsQuality@1
- Raw value:
96
- Is Array:
False
Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:177, section: [EffectsQuality@2]
- INI Section:
EffectsQuality@2
- Raw value:
96
- Is Array:
False
Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:190, section: [EffectsQuality@3]
- INI Section:
EffectsQuality@3
- Raw value:
96
- Is Array:
False
Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:151, section: [EffectsQuality@0]
- INI Section:
EffectsQuality@0
- Raw value:
96
- Is Array:
False
Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:164, section: [EffectsQuality@1]
- INI Section:
EffectsQuality@1
- Raw value:
96
- Is Array:
False
Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:177, section: [EffectsQuality@2]
- INI Section:
EffectsQuality@2
- Raw value:
96
- Is Array:
False
Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:190, section: [EffectsQuality@3]
- INI Section:
EffectsQuality@3
- Raw value:
96
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SkyAtmosphereRendering.cpp:97
Scope: file
Source code excerpt:
static TAutoConsoleVariable<float> CVarSkyAtmosphereFastSkyLUTWidth(
TEXT("r.SkyAtmosphere.FastSkyLUT.Width"), 192,
TEXT(""),
ECVF_RenderThreadSafe | ECVF_Scalability);
static TAutoConsoleVariable<float> CVarSkyAtmosphereFastSkyLUTHeight(
TEXT("r.SkyAtmosphere.FastSkyLUT.Height"), 104,
TEXT(""),