r.SkyLightingQuality
r.SkyLightingQuality
#Overview
name: r.SkyLightingQuality
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Defines the sky lighting quality which allows to adjust for performance.\n<=0: off (fastest)\n 1: on\n
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:4210
Scope: file
Source code excerpt:
static TAutoConsoleVariable<int32> CVarSkyLightingQuality(
TEXT("r.SkyLightingQuality"),
1,
TEXT("Defines the sky lighting quality which allows to adjust for performance.\n"
"<=0: off (fastest)\n"
" 1: on\n"),
ECVF_Scalability | ECVF_RenderThreadSafe
);
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShowFlags.cpp:463
Scope (from outer to inner):
file
function void EngineShowFlagOverride
Source code excerpt:
{
static const auto ICVar = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.SkyLightingQuality"));
if (ICVar->GetValueOnGameThread() <= 0)
{
EngineShowFlags.SetSkyLighting(false);
}
}