r.SparseVolumeTexture.Streaming.AsyncCompute
r.SparseVolumeTexture.Streaming.AsyncCompute
#Overview
name: r.SparseVolumeTexture.Streaming.AsyncCompute
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Schedule GPU work in async compute queue.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SparseVolumeTexture/SparseVolumeTextureUpload.cpp:10
Scope: file
Source code excerpt:
static int32 GSVTStreamingAsyncCompute = 1;
static FAutoConsoleVariableRef CVarSVTStreamingAsyncCompute(
TEXT("r.SparseVolumeTexture.Streaming.AsyncCompute"),
GSVTStreamingAsyncCompute,
TEXT("Schedule GPU work in async compute queue."),
ECVF_RenderThreadSafe
);
class FSparseVolumeTextureUpdateFromSparseBufferCS : public FGlobalShader