r.SparseVolumeTexture.Streaming.AsyncCompute

r.SparseVolumeTexture.Streaming.AsyncCompute

#Overview

name: r.SparseVolumeTexture.Streaming.AsyncCompute

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SparseVolumeTexture/SparseVolumeTextureUpload.cpp:10

Scope: file

Source code excerpt:

static int32 GSVTStreamingAsyncCompute = 1;
static FAutoConsoleVariableRef CVarSVTStreamingAsyncCompute(
	TEXT("r.SparseVolumeTexture.Streaming.AsyncCompute"),
	GSVTStreamingAsyncCompute,
	TEXT("Schedule GPU work in async compute queue."),
	ECVF_RenderThreadSafe
);

class FSparseVolumeTextureUpdateFromSparseBufferCS : public FGlobalShader