r.SparseVolumeTexture.Streaming.BandwidthLimit
r.SparseVolumeTexture.Streaming.BandwidthLimit
#Overview
name: r.SparseVolumeTexture.Streaming.BandwidthLimit
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Bandwidth limit for SVT streaming in MiB/s. When requests exceed this limit, the system will stream at lower mip levels instead.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SparseVolumeTexture/SparseVolumeTextureStreamingManager.cpp:81
Scope: file
Source code excerpt:
static int32 GSVTStreamingBandwidthLimit = 512;
static FAutoConsoleVariableRef CVarSVTStreamingBandwidthLimit(
TEXT("r.SparseVolumeTexture.Streaming.BandwidthLimit"),
GSVTStreamingBandwidthLimit,
TEXT("Bandwidth limit for SVT streaming in MiB/s. When requests exceed this limit, the system will stream at lower mip levels instead."),
ECVF_RenderThreadSafe
);
static int32 GSVTStreamingInstanceCleanupThreshold = 5;