r.SparseVolumeTexture.Streaming.BandwidthLimit

r.SparseVolumeTexture.Streaming.BandwidthLimit

#Overview

name: r.SparseVolumeTexture.Streaming.BandwidthLimit

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SparseVolumeTexture/SparseVolumeTextureStreamingManager.cpp:81

Scope: file

Source code excerpt:

static int32 GSVTStreamingBandwidthLimit = 512;
static FAutoConsoleVariableRef CVarSVTStreamingBandwidthLimit(
	TEXT("r.SparseVolumeTexture.Streaming.BandwidthLimit"),
	GSVTStreamingBandwidthLimit,
	TEXT("Bandwidth limit for SVT streaming in MiB/s. When requests exceed this limit, the system will stream at lower mip levels instead."),
	ECVF_RenderThreadSafe
);

static int32 GSVTStreamingInstanceCleanupThreshold = 5;