r.SparseVolumeTexture.Streaming.DDCChunkSize

r.SparseVolumeTexture.Streaming.DDCChunkSize

#Overview

name: r.SparseVolumeTexture.Streaming.DDCChunkSize

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SparseVolumeTexture/SparseVolumeTexture.cpp:66

Scope: file

Source code excerpt:

static int32 GSVTStreamingDDCChunkSize = 2;
static FAutoConsoleVariableRef CVarSVTStreamingDDCChunkSize(
	TEXT("r.SparseVolumeTexture.Streaming.DDCChunkSize"),
	GSVTStreamingDDCChunkSize,
	TEXT("Size of DDC chunks the streaming data is split into (in MiB). A smaller size leads to more requests but can improve streaming performance. Default: 2 MiB"),
	ECVF_Default | ECVF_ReadOnly
);

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