r.SparseVolumeTexture.Streaming.DDCChunkSize
r.SparseVolumeTexture.Streaming.DDCChunkSize
#Overview
name: r.SparseVolumeTexture.Streaming.DDCChunkSize
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Size of DDC chunks the streaming data is split into (in MiB). A smaller size leads to more requests but can improve streaming performance. Default: 2 MiB
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SparseVolumeTexture/SparseVolumeTexture.cpp:66
Scope: file
Source code excerpt:
static int32 GSVTStreamingDDCChunkSize = 2;
static FAutoConsoleVariableRef CVarSVTStreamingDDCChunkSize(
TEXT("r.SparseVolumeTexture.Streaming.DDCChunkSize"),
GSVTStreamingDDCChunkSize,
TEXT("Size of DDC chunks the streaming data is split into (in MiB). A smaller size leads to more requests but can improve streaming performance. Default: 2 MiB"),
ECVF_Default | ECVF_ReadOnly
);
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