r.SparseVolumeTexture.Streaming.EmptyPhysicalTileTextures

r.SparseVolumeTexture.Streaming.EmptyPhysicalTileTextures

#Overview

name: r.SparseVolumeTexture.Streaming.EmptyPhysicalTileTextures

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SparseVolumeTexture/SparseVolumeTextureStreamingManager.cpp:41

Scope: file

Source code excerpt:

static int32 GSVTStreamingEmptyPhysicalTileTextures = 0;
static FAutoConsoleVariableRef CVarSVTStreamingEmptyPhysicalTileTextures(
	TEXT("r.SparseVolumeTexture.Streaming.EmptyPhysicalTileTextures"),
	GSVTStreamingEmptyPhysicalTileTextures,
	TEXT("Streams out all streamable tiles of all physical tile textures."),
	ECVF_RenderThreadSafe
);

static int32 GSVTStreamingPrintMemoryStats = 0;