r.SparseVolumeTexture.Streaming.EmptyPhysicalTileTextures
r.SparseVolumeTexture.Streaming.EmptyPhysicalTileTextures
#Overview
name: r.SparseVolumeTexture.Streaming.EmptyPhysicalTileTextures
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Streams out all streamable tiles of all physical tile textures.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SparseVolumeTexture/SparseVolumeTextureStreamingManager.cpp:41
Scope: file
Source code excerpt:
static int32 GSVTStreamingEmptyPhysicalTileTextures = 0;
static FAutoConsoleVariableRef CVarSVTStreamingEmptyPhysicalTileTextures(
TEXT("r.SparseVolumeTexture.Streaming.EmptyPhysicalTileTextures"),
GSVTStreamingEmptyPhysicalTileTextures,
TEXT("Streams out all streamable tiles of all physical tile textures."),
ECVF_RenderThreadSafe
);
static int32 GSVTStreamingPrintMemoryStats = 0;