r.SparseVolumeTexture.Streaming.ForceBlockingRequests

r.SparseVolumeTexture.Streaming.ForceBlockingRequests

#Overview

name: r.SparseVolumeTexture.Streaming.ForceBlockingRequests

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SparseVolumeTexture/SparseVolumeTextureStreamingManager.cpp:25

Scope: file

Source code excerpt:

static int32 GSVTStreamingForceBlockingRequests = 0;
static FAutoConsoleVariableRef CVarSVTStreamingForceBlockingRequests(
	TEXT("r.SparseVolumeTexture.Streaming.ForceBlockingRequests"),
	GSVTStreamingForceBlockingRequests,
	TEXT("If enabled, all SVT streaming requests will block on completion, guaranteeing that requested mip levels are available in the same frame they have been requested in (if there is enough memory available to stream them in)."),
	ECVF_RenderThreadSafe
);

static int32 GSVTStreamingAsyncThread = 1;