r.SparseVolumeTexture.Streaming.InstanceCleanupThreshold

r.SparseVolumeTexture.Streaming.InstanceCleanupThreshold

#Overview

name: r.SparseVolumeTexture.Streaming.InstanceCleanupThreshold

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SparseVolumeTexture/SparseVolumeTextureStreamingManager.cpp:89

Scope: file

Source code excerpt:

static int32 GSVTStreamingInstanceCleanupThreshold = 5;
static FAutoConsoleVariableRef CVarSVTStreamingInstanceCleanupThreshold(
	TEXT("r.SparseVolumeTexture.Streaming.InstanceCleanupThreshold"),
	GSVTStreamingInstanceCleanupThreshold,
	TEXT("Number of SVT streaming system updates to wait until unused streaming instances are cleaned up. A streaming instance is an internal book keeping object to track playback of a SVT asset in a given context. Default: 5"),
	ECVF_RenderThreadSafe
);

// When in editor, data is streamed from DDC. The request finishes in a callback on some other thread. This callback currently reads FPendingRequest::SVTHandle and FPendingRequest::RequestVersion