r.SparseVolumeTexture.Streaming.ReservedResourcesMemoryLimit

r.SparseVolumeTexture.Streaming.ReservedResourcesMemoryLimit

#Overview

name: r.SparseVolumeTexture.Streaming.ReservedResourcesMemoryLimit

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SparseVolumeTexture/SparseVolumeTextureTileDataTexture.cpp:15

Scope: file

Source code excerpt:

static int32 GSVTStreamingReservedResourcesMemoryLimit = -1;
static FAutoConsoleVariableRef CVarSVTStreamingReservedResourcesMemoryLimit(
	TEXT("r.SparseVolumeTexture.Streaming.ReservedResourcesMemoryLimit"),
	GSVTStreamingReservedResourcesMemoryLimit,
	TEXT("Memory limit in MiB on the maximum size of the streaming pool textures when using reserved resources. Without this limit it is theoretically possible to allocate enormous amounts of memory. Set to -1 to disable the limit. Default: -1"),
	ECVF_ReadOnly | ECVF_RenderThreadSafe
);

namespace UE