r.SparseVolumeTexture.Streaming.ReservedResourcesMemoryLimit
r.SparseVolumeTexture.Streaming.ReservedResourcesMemoryLimit
#Overview
name: r.SparseVolumeTexture.Streaming.ReservedResourcesMemoryLimit
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Memory limit in MiB on the maximum size of the streaming pool textures when using reserved resources. Without this limit it is theoretically possible to allocate enormous amounts of memory. Set to -1 to disable the limit. Default: -1
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SparseVolumeTexture/SparseVolumeTextureTileDataTexture.cpp:15
Scope: file
Source code excerpt:
static int32 GSVTStreamingReservedResourcesMemoryLimit = -1;
static FAutoConsoleVariableRef CVarSVTStreamingReservedResourcesMemoryLimit(
TEXT("r.SparseVolumeTexture.Streaming.ReservedResourcesMemoryLimit"),
GSVTStreamingReservedResourcesMemoryLimit,
TEXT("Memory limit in MiB on the maximum size of the streaming pool textures when using reserved resources. Without this limit it is theoretically possible to allocate enormous amounts of memory. Set to -1 to disable the limit. Default: -1"),
ECVF_ReadOnly | ECVF_RenderThreadSafe
);
namespace UE