r.SparseVolumeTexture.Streaming.UseReservedResources
r.SparseVolumeTexture.Streaming.UseReservedResources
#Overview
name: r.SparseVolumeTexture.Streaming.UseReservedResources
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Allocate the SVT tile data texture (streaming pool) as a reserved/virtual texture, backed by N small physical memory allocations to reduce fragmentation. This lifts the 2GB resource size limit and also allows for better GPU memory management when allocating the texture.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SparseVolumeTexture/SparseVolumeTextureTileDataTexture.cpp:7
Scope: file
Source code excerpt:
static int32 GSVTStreamingReservedResources = 1;
static FAutoConsoleVariableRef CVarSVTStreamingReservedResources(
TEXT("r.SparseVolumeTexture.Streaming.UseReservedResources"),
GSVTStreamingReservedResources,
TEXT("Allocate the SVT tile data texture (streaming pool) as a reserved/virtual texture, backed by N small physical memory allocations to reduce fragmentation. This lifts the 2GB resource size limit and also allows for better GPU memory management when allocating the texture."),
ECVF_ReadOnly | ECVF_RenderThreadSafe
);
static int32 GSVTStreamingReservedResourcesMemoryLimit = -1;