r.SparseVolumeTexture.Streaming.UseReservedResources

r.SparseVolumeTexture.Streaming.UseReservedResources

#Overview

name: r.SparseVolumeTexture.Streaming.UseReservedResources

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SparseVolumeTexture/SparseVolumeTextureTileDataTexture.cpp:7

Scope: file

Source code excerpt:

static int32 GSVTStreamingReservedResources = 1;
static FAutoConsoleVariableRef CVarSVTStreamingReservedResources(
	TEXT("r.SparseVolumeTexture.Streaming.UseReservedResources"),
	GSVTStreamingReservedResources,
	TEXT("Allocate the SVT tile data texture (streaming pool) as a reserved/virtual texture, backed by N small physical memory allocations to reduce fragmentation. This lifts the 2GB resource size limit and also allows for better GPU memory management when allocating the texture."),
	ECVF_ReadOnly | ECVF_RenderThreadSafe
);

static int32 GSVTStreamingReservedResourcesMemoryLimit = -1;