r.SplineMesh.NoRecreateProxy
r.SplineMesh.NoRecreateProxy
#Overview
name: r.SplineMesh.NoRecreateProxy
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Optimization. If true, spline mesh proxies will not be recreated every time they are changed. They are simply updated.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Components/SplineMeshComponent.cpp:42
Scope: file
Source code excerpt:
int32 GNoRecreateSplineMeshProxy = 1;
static FAutoConsoleVariableRef CVarNoRecreateSplineMeshProxy(
TEXT("r.SplineMesh.NoRecreateProxy"),
GNoRecreateSplineMeshProxy,
TEXT("Optimization. If true, spline mesh proxies will not be recreated every time they are changed. They are simply updated."));
int32 GSplineMeshRenderNanite = 1;
static FAutoConsoleVariableRef CVarSplineMeshRenderNanite(
TEXT("r.SplineMesh.RenderNanite"),