r.SplineMesh.NoRecreateProxy

r.SplineMesh.NoRecreateProxy

#Overview

name: r.SplineMesh.NoRecreateProxy

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Components/SplineMeshComponent.cpp:42

Scope: file

Source code excerpt:

int32 GNoRecreateSplineMeshProxy = 1;
static FAutoConsoleVariableRef CVarNoRecreateSplineMeshProxy(
	TEXT("r.SplineMesh.NoRecreateProxy"),
	GNoRecreateSplineMeshProxy,
	TEXT("Optimization. If true, spline mesh proxies will not be recreated every time they are changed. They are simply updated."));

int32 GSplineMeshRenderNanite = 1;
static FAutoConsoleVariableRef CVarSplineMeshRenderNanite(
	TEXT("r.SplineMesh.RenderNanite"),