r.SplineMesh.RenderNanite
r.SplineMesh.RenderNanite
#Overview
name: r.SplineMesh.RenderNanite
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
When true, allows spline meshes to render as Nanite when enabled on the mesh (otherwise uses fallback mesh).
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Components/SplineMeshComponent.cpp:48
Scope: file
Source code excerpt:
int32 GSplineMeshRenderNanite = 1;
static FAutoConsoleVariableRef CVarSplineMeshRenderNanite(
TEXT("r.SplineMesh.RenderNanite"),
GSplineMeshRenderNanite,
TEXT("When true, allows spline meshes to render as Nanite when enabled on the mesh (otherwise uses fallback mesh)."),
FConsoleVariableDelegate::CreateLambda(
[] (IConsoleVariable* InVariable)
{
FGlobalComponentRecreateRenderStateContext Context;