r.SplineMesh.RenderNanite

r.SplineMesh.RenderNanite

#Overview

name: r.SplineMesh.RenderNanite

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Components/SplineMeshComponent.cpp:48

Scope: file

Source code excerpt:

int32 GSplineMeshRenderNanite = 1;
static FAutoConsoleVariableRef CVarSplineMeshRenderNanite(
	TEXT("r.SplineMesh.RenderNanite"),
	GSplineMeshRenderNanite,
	TEXT("When true, allows spline meshes to render as Nanite when enabled on the mesh (otherwise uses fallback mesh)."),
	FConsoleVariableDelegate::CreateLambda(
		[] (IConsoleVariable* InVariable)
		{
			FGlobalComponentRecreateRenderStateContext Context;