r.SplineMesh.SceneTextures
r.SplineMesh.SceneTextures
#Overview
name: r.SplineMesh.SceneTextures
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to cache all spline mesh splines in the scene to textures (performance optimization).
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SplineMeshSceneResources.cpp:14
Scope: file
Source code excerpt:
static TAutoConsoleVariable<int32> CVarSplineMeshSceneTextures(
TEXT("r.SplineMesh.SceneTextures"),
1,
TEXT("Whether to cache all spline mesh splines in the scene to textures (performance optimization)."),
ECVF_ReadOnly
);
static TAutoConsoleVariable<int32> CVarSplineMeshSceneTexturesForceUpdate(
#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/RenderUtils.cpp:1646
Scope (from outer to inner):
file
function bool UseSplineMeshSceneResources
Source code excerpt:
if (UseGPUScene(Platform) && !IsMobilePlatform(Platform))
{
static FShaderPlatformCachedIniValue<int32> CVar(TEXT("r.SplineMesh.SceneTextures"));
return CVar.Get(Platform) > 0;
}
return false;
}