r.SplineMesh.SceneTextures.CaptureNextUpdate

r.SplineMesh.SceneTextures.CaptureNextUpdate

#Overview

name: r.SplineMesh.SceneTextures.CaptureNextUpdate

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SplineMeshSceneResources.cpp:29

Scope: file

Source code excerpt:

int32 GSplineMeshSceneTexturesCaptureNextUpdate = 0;
static FAutoConsoleVariableRef CVarSplineMeshSceneTexturesCaptureNextUpdate(
	TEXT("r.SplineMesh.SceneTextures.CaptureNextUpdate"),
	GSplineMeshSceneTexturesCaptureNextUpdate,
	TEXT("Set to 1 to perform a capture of the next spline mesh texture update. ")
	TEXT("Set to > 1 to capture the next N updates."),
	ECVF_RenderThreadSafe
);