r.SplineMesh.SceneTextures.CaptureNextUpdate
r.SplineMesh.SceneTextures.CaptureNextUpdate
#Overview
name: r.SplineMesh.SceneTextures.CaptureNextUpdate
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Set to 1 to perform a capture of the next spline mesh texture update. Set to > 1 to capture the next N updates.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SplineMeshSceneResources.cpp:29
Scope: file
Source code excerpt:
int32 GSplineMeshSceneTexturesCaptureNextUpdate = 0;
static FAutoConsoleVariableRef CVarSplineMeshSceneTexturesCaptureNextUpdate(
TEXT("r.SplineMesh.SceneTextures.CaptureNextUpdate"),
GSplineMeshSceneTexturesCaptureNextUpdate,
TEXT("Set to 1 to perform a capture of the next spline mesh texture update. ")
TEXT("Set to > 1 to capture the next N updates."),
ECVF_RenderThreadSafe
);