r.Streaming.AllowParallelStreamingRenderAssets
r.Streaming.AllowParallelStreamingRenderAssets
#Overview
name: r.Streaming.AllowParallelStreamingRenderAssets
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether it is allowed to do UpdateStreamingRenderAssets with a ParallelFor to use more cores.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Streaming/StreamingManagerTexture.cpp:56
Scope: file
Source code excerpt:
static int32 GAllowParallelUpdateStreamingRenderAssets = 0;
static FAutoConsoleVariableRef CVarStreamingAllowParallelUpdateStreamingRenderAssets(
TEXT("r.Streaming.AllowParallelStreamingRenderAssets"),
GAllowParallelUpdateStreamingRenderAssets,
TEXT("Whether it is allowed to do UpdateStreamingRenderAssets with a ParallelFor to use more cores."),
ECVF_Default);
static int32 GParallelRenderAssetsNumWorkgroups = 2;
static FAutoConsoleVariableRef CVarStreamingParallelRenderAssetsNumWorkgroups(