r.Streaming.AllowParallelStreamingRenderAssets

r.Streaming.AllowParallelStreamingRenderAssets

#Overview

name: r.Streaming.AllowParallelStreamingRenderAssets

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Streaming/StreamingManagerTexture.cpp:56

Scope: file

Source code excerpt:

static int32 GAllowParallelUpdateStreamingRenderAssets = 0;
static FAutoConsoleVariableRef CVarStreamingAllowParallelUpdateStreamingRenderAssets(
	TEXT("r.Streaming.AllowParallelStreamingRenderAssets"),
	GAllowParallelUpdateStreamingRenderAssets,
	TEXT("Whether it is allowed to do UpdateStreamingRenderAssets with a ParallelFor to use more cores."),
	ECVF_Default);

static int32 GParallelRenderAssetsNumWorkgroups = 2;
static FAutoConsoleVariableRef CVarStreamingParallelRenderAssetsNumWorkgroups(