r.Streaming.ParallelRenderAssetsNumWorkgroups

r.Streaming.ParallelRenderAssetsNumWorkgroups

#Overview

name: r.Streaming.ParallelRenderAssetsNumWorkgroups

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Streaming/StreamingManagerTexture.cpp:63

Scope: file

Source code excerpt:

static int32 GParallelRenderAssetsNumWorkgroups = 2;
static FAutoConsoleVariableRef CVarStreamingParallelRenderAssetsNumWorkgroups(
	TEXT("r.Streaming.ParallelRenderAssetsNumWorkgroups"),
	GParallelRenderAssetsNumWorkgroups,
	TEXT("How many workgroups we want to use for ParellelRenderAsset updates. ")
	TEXT("Splits the work up a bit more so we don't get as many waits. ")
	TEXT("Though adds overhead to GameThread if too high."),
	ECVF_Default);