r.Streaming.ParallelRenderAssetsNumWorkgroups
r.Streaming.ParallelRenderAssetsNumWorkgroups
#Overview
name: r.Streaming.ParallelRenderAssetsNumWorkgroups
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
How many workgroups we want to use for ParellelRenderAsset updates. Splits the work up a bit more so we don\'t get as many waits. Though adds overhead to GameThread if too high.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Streaming/StreamingManagerTexture.cpp:63
Scope: file
Source code excerpt:
static int32 GParallelRenderAssetsNumWorkgroups = 2;
static FAutoConsoleVariableRef CVarStreamingParallelRenderAssetsNumWorkgroups(
TEXT("r.Streaming.ParallelRenderAssetsNumWorkgroups"),
GParallelRenderAssetsNumWorkgroups,
TEXT("How many workgroups we want to use for ParellelRenderAsset updates. ")
TEXT("Splits the work up a bit more so we don't get as many waits. ")
TEXT("Though adds overhead to GameThread if too high."),
ECVF_Default);