r.Streaming.UseAsyncRequestsForDDC

r.Streaming.UseAsyncRequestsForDDC

#Overview

name: r.Streaming.UseAsyncRequestsForDDC

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Streaming/Texture2DStreamIn_DDC.cpp:19

Scope: file

Source code excerpt:

int32 GStreamingUseAsyncRequestsForDDC = 1;
static FAutoConsoleVariableRef CVarStreamingDDCPendingSleep(
	TEXT("r.Streaming.UseAsyncRequestsForDDC"),
	GStreamingUseAsyncRequestsForDDC,
	TEXT("Whether to use async DDC requests in order to react quickly to cancel and suspend rendering requests (default=0)"),
	ECVF_Default
);

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