r.Streaming.UseAsyncRequestsForDDC
r.Streaming.UseAsyncRequestsForDDC
#Overview
name: r.Streaming.UseAsyncRequestsForDDC
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to use async DDC requests in order to react quickly to cancel and suspend rendering requests (default=0)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Streaming/Texture2DStreamIn_DDC.cpp:19
Scope: file
Source code excerpt:
int32 GStreamingUseAsyncRequestsForDDC = 1;
static FAutoConsoleVariableRef CVarStreamingDDCPendingSleep(
TEXT("r.Streaming.UseAsyncRequestsForDDC"),
GStreamingUseAsyncRequestsForDDC,
TEXT("Whether to use async DDC requests in order to react quickly to cancel and suspend rendering requests (default=0)"),
ECVF_Default
);
// ******************************************