r.Streaming.UseGenericStreamingPath
r.Streaming.UseGenericStreamingPath
#Overview
name: r.Streaming.UseGenericStreamingPath
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Control when to use the mip data provider implementation: (default=0)\n0 to use it when there is a custom asset override.\n1 to always use it.\n2 to never use it.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Texture2D.cpp:98
Scope: file
Source code excerpt:
int32 GUseGenericStreamingPath = 0;
static FAutoConsoleVariableRef CVarUseGenericStreamingPath(
TEXT("r.Streaming.UseGenericStreamingPath"),
GUseGenericStreamingPath,
TEXT("Control when to use the mip data provider implementation: (default=0)\n")
TEXT("0 to use it when there is a custom asset override.\n")
TEXT("1 to always use it.\n")
TEXT("2 to never use it."),
ECVF_Default