r.Streaming.UseGenericStreamingPath

r.Streaming.UseGenericStreamingPath

#Overview

name: r.Streaming.UseGenericStreamingPath

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Texture2D.cpp:98

Scope: file

Source code excerpt:

int32 GUseGenericStreamingPath = 0;
static FAutoConsoleVariableRef CVarUseGenericStreamingPath(
	TEXT("r.Streaming.UseGenericStreamingPath"),
	GUseGenericStreamingPath,
	TEXT("Control when to use the mip data provider implementation: (default=0)\n")
	TEXT("0 to use it when there is a custom asset override.\n")
	TEXT("1 to always use it.\n")
	TEXT("2 to never use it."),
	ECVF_Default