r.Streaming.UseTextureStreamingBuiltData
r.Streaming.UseTextureStreamingBuiltData
#Overview
name: r.Streaming.UseTextureStreamingBuiltData
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Turn on/off usage of texture streaming built data (0 to turn off).
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Streaming/TextureStreamingBuild.cpp:441
Scope: file
Source code excerpt:
static int32 GUseTextureStreamingBuiltData = 1;
static FAutoConsoleVariableRef CVarUseTextureStreamingBuiltData(
TEXT("r.Streaming.UseTextureStreamingBuiltData"),
GUseTextureStreamingBuiltData,
TEXT("Turn on/off usage of texture streaming built data (0 to turn off)."));
FStreamingTextureLevelContext::FStreamingTextureLevelContext(EMaterialQualityLevel::Type InQualityLevel, const UPrimitiveComponent* Primitive)
: TextureGuidToLevelIndex(nullptr)
, bUseRelativeBoxes(false)