r.Streaming.UseTextureStreamingBuiltData

r.Streaming.UseTextureStreamingBuiltData

#Overview

name: r.Streaming.UseTextureStreamingBuiltData

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Streaming/TextureStreamingBuild.cpp:441

Scope: file

Source code excerpt:

static int32 GUseTextureStreamingBuiltData = 1;
static FAutoConsoleVariableRef CVarUseTextureStreamingBuiltData(
	TEXT("r.Streaming.UseTextureStreamingBuiltData"),
	GUseTextureStreamingBuiltData,
	TEXT("Turn on/off usage of texture streaming built data (0 to turn off)."));

FStreamingTextureLevelContext::FStreamingTextureLevelContext(EMaterialQualityLevel::Type InQualityLevel, const UPrimitiveComponent* Primitive)
	: TextureGuidToLevelIndex(nullptr)
	, bUseRelativeBoxes(false)