r.ViewDistanceScale.ApplySecondaryScale
r.ViewDistanceScale.ApplySecondaryScale
#Overview
name: r.ViewDistanceScale.ApplySecondaryScale
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If true applies the secondary view distance scale to primitive draw distances.\nDefault = 0.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:3938
Scope: file
Source code excerpt:
static TAutoConsoleVariable<int32> CVarViewDistanceScaleApplySecondaryScale(
TEXT("r.ViewDistanceScale.ApplySecondaryScale"),
0,
TEXT("If true applies the secondary view distance scale to primitive draw distances.\n"
"Default = 0."),
ECVF_RenderThreadSafe);
static TAutoConsoleVariable<float> CVarViewDistanceScaleSecondaryScale(
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:769
Scope (from outer to inner):
file
function void ScalabilityCVarsSinkCallback
Source code excerpt:
{
static const auto ViewDistanceScale = ConsoleMan.FindTConsoleVariableDataFloat(TEXT("r.ViewDistanceScale"));
static const auto ApplySecondaryViewDistanceScale = ConsoleMan.FindTConsoleVariableDataInt(TEXT("r.ViewDistanceScale.ApplySecondaryScale"));
static const auto SecondaryViewDistanceScale = ConsoleMan.FindTConsoleVariableDataFloat(TEXT("r.ViewDistanceScale.SecondaryScale"));
bool bApplySecondary = (ApplySecondaryViewDistanceScale->GetValueOnGameThread() > 0);
LocalScalabilityCVars.ViewDistanceScale = FMath::Max(ViewDistanceScale->GetValueOnGameThread(), 0.0f);
LocalScalabilityCVars.ViewDistanceScale *= bApplySecondary ? FMath::Max(SecondaryViewDistanceScale->GetValueOnGameThread(), 0.0f) : 1.0f;
LocalScalabilityCVars.ViewDistanceScaleSquared = FMath::Square(LocalScalabilityCVars.ViewDistanceScale);
}