r.ViewDistanceScale.ApplySecondaryScale

r.ViewDistanceScale.ApplySecondaryScale

#Overview

name: r.ViewDistanceScale.ApplySecondaryScale

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:3938

Scope: file

Source code excerpt:


static TAutoConsoleVariable<int32> CVarViewDistanceScaleApplySecondaryScale(
	TEXT("r.ViewDistanceScale.ApplySecondaryScale"),
	0,
	TEXT("If true applies the secondary view distance scale to primitive draw distances.\n"
		 "Default = 0."),
	ECVF_RenderThreadSafe);

static TAutoConsoleVariable<float> CVarViewDistanceScaleSecondaryScale(

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:769

Scope (from outer to inner):

file
function     void ScalabilityCVarsSinkCallback

Source code excerpt:

	{
		static const auto ViewDistanceScale = ConsoleMan.FindTConsoleVariableDataFloat(TEXT("r.ViewDistanceScale"));
		static const auto ApplySecondaryViewDistanceScale = ConsoleMan.FindTConsoleVariableDataInt(TEXT("r.ViewDistanceScale.ApplySecondaryScale"));
		static const auto SecondaryViewDistanceScale = ConsoleMan.FindTConsoleVariableDataFloat(TEXT("r.ViewDistanceScale.SecondaryScale"));
		bool bApplySecondary = (ApplySecondaryViewDistanceScale->GetValueOnGameThread() > 0);
		LocalScalabilityCVars.ViewDistanceScale = FMath::Max(ViewDistanceScale->GetValueOnGameThread(), 0.0f);
		LocalScalabilityCVars.ViewDistanceScale *= bApplySecondary ? FMath::Max(SecondaryViewDistanceScale->GetValueOnGameThread(), 0.0f) : 1.0f;
		LocalScalabilityCVars.ViewDistanceScaleSquared = FMath::Square(LocalScalabilityCVars.ViewDistanceScale);
	}