r.ViewDistanceScale.FieldOfViewMaxAngle
r.ViewDistanceScale.FieldOfViewMaxAngle
#Overview
name: r.ViewDistanceScale.FieldOfViewMaxAngle
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Scales the scene view distance scale with camera field of view.\nMaximum angle of the blend range.\nApplies the maximum scale when the camera is at or above this angle.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:3967
Scope: file
Source code excerpt:
static TAutoConsoleVariable<float> CVarViewDistanceScale_FieldOfViewMaxAngle(
TEXT("r.ViewDistanceScale.FieldOfViewMaxAngle"),
90.0f,
TEXT("Scales the scene view distance scale with camera field of view.\n"
"Maximum angle of the blend range.\n"
"Applies the maximum scale when the camera is at or above this angle."),
ECVF_Scalability | ECVF_RenderThreadSafe);
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:780
Scope (from outer to inner):
file
function void ScalabilityCVarsSinkCallback
Source code excerpt:
static const auto FieldOfViewMinAngle = ConsoleMan.FindTConsoleVariableDataFloat(TEXT("r.ViewDistanceScale.FieldOfViewMinAngle"));
static const auto FieldOfViewMinAngleScale = ConsoleMan.FindTConsoleVariableDataFloat(TEXT("r.ViewDistanceScale.FieldOfViewMinAngleScale"));
static const auto FieldOfViewMaxAngle = ConsoleMan.FindTConsoleVariableDataFloat(TEXT("r.ViewDistanceScale.FieldOfViewMaxAngle"));
static const auto FieldOfViewMaxAngleScale = ConsoleMan.FindTConsoleVariableDataFloat(TEXT("r.ViewDistanceScale.FieldOfViewMaxAngleScale"));
static const auto FieldOfViewAffectsHLOD = ConsoleMan.FindTConsoleVariableDataInt(TEXT("r.ViewDistanceScale.FieldOfViewAffectsHLOD"));
LocalScalabilityCVars.FieldOfViewMinAngle = FMath::Clamp(FieldOfViewMinAngle->GetValueOnGameThread(), 0.0f, 360.f);
LocalScalabilityCVars.FieldOfViewMinAngleScale = FMath::Max(FieldOfViewMinAngleScale->GetValueOnGameThread(), 0.0f);
LocalScalabilityCVars.FieldOfViewMaxAngle = FMath::Clamp(FieldOfViewMaxAngle->GetValueOnGameThread(), 0.0f, 360.f);
LocalScalabilityCVars.FieldOfViewMaxAngleScale = FMath::Max(FieldOfViewMaxAngleScale->GetValueOnGameThread(), 0.0f);