r.ViewDistanceScale.FieldOfViewMaxAngle

r.ViewDistanceScale.FieldOfViewMaxAngle

#Overview

name: r.ViewDistanceScale.FieldOfViewMaxAngle

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:3967

Scope: file

Source code excerpt:


static TAutoConsoleVariable<float> CVarViewDistanceScale_FieldOfViewMaxAngle(
	TEXT("r.ViewDistanceScale.FieldOfViewMaxAngle"),
	90.0f,
	TEXT("Scales the scene view distance scale with camera field of view.\n"
		 "Maximum angle of the blend range.\n"
		 "Applies the maximum scale when the camera is at or above this angle."),
	ECVF_Scalability | ECVF_RenderThreadSafe);

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:780

Scope (from outer to inner):

file
function     void ScalabilityCVarsSinkCallback

Source code excerpt:

		static const auto FieldOfViewMinAngle = ConsoleMan.FindTConsoleVariableDataFloat(TEXT("r.ViewDistanceScale.FieldOfViewMinAngle"));
		static const auto FieldOfViewMinAngleScale = ConsoleMan.FindTConsoleVariableDataFloat(TEXT("r.ViewDistanceScale.FieldOfViewMinAngleScale"));
		static const auto FieldOfViewMaxAngle = ConsoleMan.FindTConsoleVariableDataFloat(TEXT("r.ViewDistanceScale.FieldOfViewMaxAngle"));
		static const auto FieldOfViewMaxAngleScale = ConsoleMan.FindTConsoleVariableDataFloat(TEXT("r.ViewDistanceScale.FieldOfViewMaxAngleScale"));
		static const auto FieldOfViewAffectsHLOD = ConsoleMan.FindTConsoleVariableDataInt(TEXT("r.ViewDistanceScale.FieldOfViewAffectsHLOD"));
		LocalScalabilityCVars.FieldOfViewMinAngle = FMath::Clamp(FieldOfViewMinAngle->GetValueOnGameThread(), 0.0f, 360.f);
		LocalScalabilityCVars.FieldOfViewMinAngleScale = FMath::Max(FieldOfViewMinAngleScale->GetValueOnGameThread(), 0.0f);
		LocalScalabilityCVars.FieldOfViewMaxAngle = FMath::Clamp(FieldOfViewMaxAngle->GetValueOnGameThread(), 0.0f, 360.f);
		LocalScalabilityCVars.FieldOfViewMaxAngleScale = FMath::Max(FieldOfViewMaxAngleScale->GetValueOnGameThread(), 0.0f);