r.ViewDistanceScale.FieldOfViewMaxAngleScale
r.ViewDistanceScale.FieldOfViewMaxAngleScale
#Overview
name: r.ViewDistanceScale.FieldOfViewMaxAngleScale
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Scales the scene view distance scale with camera field of view.\nThis value is applied when the camera is at or above the maximum angle.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:3975
Scope: file
Source code excerpt:
static TAutoConsoleVariable<float> CVarViewDistanceScale_FieldOfViewMaxAngleScale(
TEXT("r.ViewDistanceScale.FieldOfViewMaxAngleScale"),
1.0f,
TEXT("Scales the scene view distance scale with camera field of view.\n"
"This value is applied when the camera is at or above the maximum angle."),
ECVF_Scalability | ECVF_RenderThreadSafe);
static TAutoConsoleVariable<int32> CVarViewDistanceScale_FieldOfViewAffectsHLOD(
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:781
Scope (from outer to inner):
file
function void ScalabilityCVarsSinkCallback
Source code excerpt:
static const auto FieldOfViewMinAngleScale = ConsoleMan.FindTConsoleVariableDataFloat(TEXT("r.ViewDistanceScale.FieldOfViewMinAngleScale"));
static const auto FieldOfViewMaxAngle = ConsoleMan.FindTConsoleVariableDataFloat(TEXT("r.ViewDistanceScale.FieldOfViewMaxAngle"));
static const auto FieldOfViewMaxAngleScale = ConsoleMan.FindTConsoleVariableDataFloat(TEXT("r.ViewDistanceScale.FieldOfViewMaxAngleScale"));
static const auto FieldOfViewAffectsHLOD = ConsoleMan.FindTConsoleVariableDataInt(TEXT("r.ViewDistanceScale.FieldOfViewAffectsHLOD"));
LocalScalabilityCVars.FieldOfViewMinAngle = FMath::Clamp(FieldOfViewMinAngle->GetValueOnGameThread(), 0.0f, 360.f);
LocalScalabilityCVars.FieldOfViewMinAngleScale = FMath::Max(FieldOfViewMinAngleScale->GetValueOnGameThread(), 0.0f);
LocalScalabilityCVars.FieldOfViewMaxAngle = FMath::Clamp(FieldOfViewMaxAngle->GetValueOnGameThread(), 0.0f, 360.f);
LocalScalabilityCVars.FieldOfViewMaxAngleScale = FMath::Max(FieldOfViewMaxAngleScale->GetValueOnGameThread(), 0.0f);
LocalScalabilityCVars.FieldOfViewAffectsHLOD = FieldOfViewAffectsHLOD->GetValueOnGameThread() != 0 ? 1 : 0;