r.ViewDistanceScale.FieldOfViewMinAngle
r.ViewDistanceScale.FieldOfViewMinAngle
#Overview
name: r.ViewDistanceScale.FieldOfViewMinAngle
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Scales the scene view distance scale with camera field of view.\nMinimum angle of the blend range.\nApplies the minimum scale when the camera is at or below this angle.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:3952
Scope: file
Source code excerpt:
static TAutoConsoleVariable<float> CVarViewDistanceScale_FieldOfViewMinAngle(
TEXT("r.ViewDistanceScale.FieldOfViewMinAngle"),
45.0f,
TEXT("Scales the scene view distance scale with camera field of view.\n"
"Minimum angle of the blend range.\n"
"Applies the minimum scale when the camera is at or below this angle."),
ECVF_Scalability | ECVF_RenderThreadSafe);
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:778
Scope (from outer to inner):
file
function void ScalabilityCVarsSinkCallback
Source code excerpt:
{
static const auto FieldOfViewMinAngle = ConsoleMan.FindTConsoleVariableDataFloat(TEXT("r.ViewDistanceScale.FieldOfViewMinAngle"));
static const auto FieldOfViewMinAngleScale = ConsoleMan.FindTConsoleVariableDataFloat(TEXT("r.ViewDistanceScale.FieldOfViewMinAngleScale"));
static const auto FieldOfViewMaxAngle = ConsoleMan.FindTConsoleVariableDataFloat(TEXT("r.ViewDistanceScale.FieldOfViewMaxAngle"));
static const auto FieldOfViewMaxAngleScale = ConsoleMan.FindTConsoleVariableDataFloat(TEXT("r.ViewDistanceScale.FieldOfViewMaxAngleScale"));
static const auto FieldOfViewAffectsHLOD = ConsoleMan.FindTConsoleVariableDataInt(TEXT("r.ViewDistanceScale.FieldOfViewAffectsHLOD"));
LocalScalabilityCVars.FieldOfViewMinAngle = FMath::Clamp(FieldOfViewMinAngle->GetValueOnGameThread(), 0.0f, 360.f);
LocalScalabilityCVars.FieldOfViewMinAngleScale = FMath::Max(FieldOfViewMinAngleScale->GetValueOnGameThread(), 0.0f);