r.ViewDistanceScale.FieldOfViewMinAngleScale

r.ViewDistanceScale.FieldOfViewMinAngleScale

#Overview

name: r.ViewDistanceScale.FieldOfViewMinAngleScale

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:3960

Scope: file

Source code excerpt:


static TAutoConsoleVariable<float> CVarViewDistanceScale_FieldOfViewMinAngleScale(
	TEXT("r.ViewDistanceScale.FieldOfViewMinAngleScale"),
	1.0f,
	TEXT("Scales the scene view distance scale with camera field of view.\n"
		 "This value is applied when the camera is at or below the minimum angle."),
	ECVF_Scalability | ECVF_RenderThreadSafe);

static TAutoConsoleVariable<float> CVarViewDistanceScale_FieldOfViewMaxAngle(

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:779

Scope (from outer to inner):

file
function     void ScalabilityCVarsSinkCallback

Source code excerpt:

	{
		static const auto FieldOfViewMinAngle = ConsoleMan.FindTConsoleVariableDataFloat(TEXT("r.ViewDistanceScale.FieldOfViewMinAngle"));
		static const auto FieldOfViewMinAngleScale = ConsoleMan.FindTConsoleVariableDataFloat(TEXT("r.ViewDistanceScale.FieldOfViewMinAngleScale"));
		static const auto FieldOfViewMaxAngle = ConsoleMan.FindTConsoleVariableDataFloat(TEXT("r.ViewDistanceScale.FieldOfViewMaxAngle"));
		static const auto FieldOfViewMaxAngleScale = ConsoleMan.FindTConsoleVariableDataFloat(TEXT("r.ViewDistanceScale.FieldOfViewMaxAngleScale"));
		static const auto FieldOfViewAffectsHLOD = ConsoleMan.FindTConsoleVariableDataInt(TEXT("r.ViewDistanceScale.FieldOfViewAffectsHLOD"));
		LocalScalabilityCVars.FieldOfViewMinAngle = FMath::Clamp(FieldOfViewMinAngle->GetValueOnGameThread(), 0.0f, 360.f);
		LocalScalabilityCVars.FieldOfViewMinAngleScale = FMath::Max(FieldOfViewMinAngleScale->GetValueOnGameThread(), 0.0f);
		LocalScalabilityCVars.FieldOfViewMaxAngle = FMath::Clamp(FieldOfViewMaxAngle->GetValueOnGameThread(), 0.0f, 360.f);