r.ViewDistanceScale.SkeletalMeshOverlay
r.ViewDistanceScale.SkeletalMeshOverlay
#Overview
name: r.ViewDistanceScale.SkeletalMeshOverlay
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Controls the distance scale for skeletal mesh overlay, Default = 1.0. \nHigher values will increase skeletal mesh overlay draw distance. This value is applied together with r.ViewDistanceScale
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:3988
Scope: file
Source code excerpt:
static TAutoConsoleVariable<float> CVarViewDistanceScale_SkeletalMeshOverlay(
TEXT("r.ViewDistanceScale.SkeletalMeshOverlay"),
1.f,
TEXT("Controls the distance scale for skeletal mesh overlay, Default = 1.0. \n"
"Higher values will increase skeletal mesh overlay draw distance. This value is applied together with r.ViewDistanceScale"),
ECVF_Scalability | ECVF_RenderThreadSafe);
static TAutoConsoleVariable<int32> CVarLightFunctionQuality(
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:801
Scope (from outer to inner):
file
function void ScalabilityCVarsSinkCallback
Source code excerpt:
{
static const auto SkeletalMeshOverlayDistanceScale = ConsoleMan.FindTConsoleVariableDataFloat(TEXT("r.ViewDistanceScale.SkeletalMeshOverlay"));
LocalScalabilityCVars.SkeletalMeshOverlayDistanceScale = FMath::Max(SkeletalMeshOverlayDistanceScale->GetValueOnGameThread(), 0.0f);
LocalScalabilityCVars.SkeletalMeshOverlayDistanceScale *= LocalScalabilityCVars.ViewDistanceScale;
}
LocalScalabilityCVars.bInitialized = true;