r.ViewDistanceScale.SkeletalMeshOverlay

r.ViewDistanceScale.SkeletalMeshOverlay

#Overview

name: r.ViewDistanceScale.SkeletalMeshOverlay

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:3988

Scope: file

Source code excerpt:


static TAutoConsoleVariable<float> CVarViewDistanceScale_SkeletalMeshOverlay(
	TEXT("r.ViewDistanceScale.SkeletalMeshOverlay"),
	1.f,
	TEXT("Controls the distance scale for skeletal mesh overlay, Default = 1.0. \n"
		 "Higher values will increase skeletal mesh overlay draw distance. This value is applied together with r.ViewDistanceScale"),
	ECVF_Scalability | ECVF_RenderThreadSafe);

static TAutoConsoleVariable<int32> CVarLightFunctionQuality(

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:801

Scope (from outer to inner):

file
function     void ScalabilityCVarsSinkCallback

Source code excerpt:


	{
		static const auto SkeletalMeshOverlayDistanceScale = ConsoleMan.FindTConsoleVariableDataFloat(TEXT("r.ViewDistanceScale.SkeletalMeshOverlay"));
		LocalScalabilityCVars.SkeletalMeshOverlayDistanceScale = FMath::Max(SkeletalMeshOverlayDistanceScale->GetValueOnGameThread(), 0.0f);
		LocalScalabilityCVars.SkeletalMeshOverlayDistanceScale *= LocalScalabilityCVars.ViewDistanceScale;
	}

	LocalScalabilityCVars.bInitialized = true;