r.Visibility.DynamicMeshElements.Parallel
r.Visibility.DynamicMeshElements.Parallel
#Overview
name: r.Visibility.DynamicMeshElements.Parallel
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Enables parallel processing of the gather dynamic mesh elements visibility phase.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/Android/AndroidEngine.ini:106, section: [/Script/Engine.RendererSettings]
- INI Section:
/Script/Engine.RendererSettings
- Raw value:
0
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp:98
Scope: file
Source code excerpt:
bool GParallelGatherDynamicMeshElements = true;
static FAutoConsoleVariableRef CVarParallelGatherDynamicMeshElements(
TEXT("r.Visibility.DynamicMeshElements.Parallel"),
GParallelGatherDynamicMeshElements,
TEXT("Enables parallel processing of the gather dynamic mesh elements visibility phase."),
ECVF_RenderThreadSafe
);
bool IsParallelGatherDynamicMeshElementsEnabled()