r.Visibility.DynamicMeshElements.Parallel

r.Visibility.DynamicMeshElements.Parallel

#Overview

name: r.Visibility.DynamicMeshElements.Parallel

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/Android/AndroidEngine.ini:106, section: [/Script/Engine.RendererSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp:98

Scope: file

Source code excerpt:

bool GParallelGatherDynamicMeshElements = true;
static FAutoConsoleVariableRef CVarParallelGatherDynamicMeshElements(
	TEXT("r.Visibility.DynamicMeshElements.Parallel"),
	GParallelGatherDynamicMeshElements,
	TEXT("Enables parallel processing of the gather dynamic mesh elements visibility phase."),
	ECVF_RenderThreadSafe
);

bool IsParallelGatherDynamicMeshElementsEnabled()