r.Visibility.FrustumCull.NumPrimitivesPerTask

r.Visibility.FrustumCull.NumPrimitivesPerTask

#Overview

name: r.Visibility.FrustumCull.NumPrimitivesPerTask

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp:243

Scope: file

Source code excerpt:

static int32 GFrustumCullNumPrimitivesPerTask = 0;
static FAutoConsoleVariableRef CVarFrustumCullNumPrimitivesPerTask(
	TEXT("r.Visibility.FrustumCull.NumPrimitivesPerTask"),
	GFrustumCullNumPrimitivesPerTask,
	TEXT("Assigns a fixed number of primitives for each frustum cull task.")
	TEXT(" 0: Automatic;")
	TEXT(">0: Fixed number of primitives per task (clamped to fixed limits);"),
	ECVF_RenderThreadSafe
);