r.Visibility.FrustumCull.NumPrimitivesPerTask
r.Visibility.FrustumCull.NumPrimitivesPerTask
#Overview
name: r.Visibility.FrustumCull.NumPrimitivesPerTask
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Assigns a fixed number of primitives for each frustum cull task. 0: Automatic;>0: Fixed number of primitives per task (clamped to fixed limits);
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp:243
Scope: file
Source code excerpt:
static int32 GFrustumCullNumPrimitivesPerTask = 0;
static FAutoConsoleVariableRef CVarFrustumCullNumPrimitivesPerTask(
TEXT("r.Visibility.FrustumCull.NumPrimitivesPerTask"),
GFrustumCullNumPrimitivesPerTask,
TEXT("Assigns a fixed number of primitives for each frustum cull task.")
TEXT(" 0: Automatic;")
TEXT(">0: Fixed number of primitives per task (clamped to fixed limits);"),
ECVF_RenderThreadSafe
);