r.Visibility.FrustumCull.UseFastIntersect
r.Visibility.FrustumCull.UseFastIntersect
#Overview
name: r.Visibility.FrustumCull.UseFastIntersect
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Use optimized 8 plane fast intersection code if we have 8 permuted planes.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp:277
Scope: file
Source code excerpt:
static bool GFrustumCullUseFastIntersect = false;
static TAutoConsoleVariable<int32> CVarFrustumCullUseFastIntersect(
TEXT("r.Visibility.FrustumCull.UseFastIntersect"),
1,
TEXT("Use optimized 8 plane fast intersection code if we have 8 permuted planes."),
ECVF_RenderThreadSafe
);
static int32 GOcclusionCullMaxQueriesPerTask = 0;