r.Visibility.FrustumCull.UseFastIntersect

r.Visibility.FrustumCull.UseFastIntersect

#Overview

name: r.Visibility.FrustumCull.UseFastIntersect

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp:277

Scope: file

Source code excerpt:

static bool GFrustumCullUseFastIntersect = false;
static TAutoConsoleVariable<int32> CVarFrustumCullUseFastIntersect(
	TEXT("r.Visibility.FrustumCull.UseFastIntersect"),
	1,
	TEXT("Use optimized 8 plane fast intersection code if we have 8 permuted planes."),
	ECVF_RenderThreadSafe
);

static int32 GOcclusionCullMaxQueriesPerTask = 0;