r.Visibility.FrustumCull.UseOctree
r.Visibility.FrustumCull.UseOctree
#Overview
name: r.Visibility.FrustumCull.UseOctree
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Use the octree for visibility calculations.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp:261
Scope: file
Source code excerpt:
static bool GFrustumCullUseOctree = false;
static FAutoConsoleVariableRef CVarFrustumCullUseOctree(
TEXT("r.Visibility.FrustumCull.UseOctree"),
GFrustumCullUseOctree,
TEXT("Use the octree for visibility calculations."),
ECVF_RenderThreadSafe
);
static bool GFrustumCullUseSphereTestFirst = false;