r.Visibility.FrustumCull.UseOctree

r.Visibility.FrustumCull.UseOctree

#Overview

name: r.Visibility.FrustumCull.UseOctree

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp:261

Scope: file

Source code excerpt:

static bool GFrustumCullUseOctree = false;
static FAutoConsoleVariableRef CVarFrustumCullUseOctree(
	TEXT("r.Visibility.FrustumCull.UseOctree"),
	GFrustumCullUseOctree,
	TEXT("Use the octree for visibility calculations."),
	ECVF_RenderThreadSafe
);

static bool GFrustumCullUseSphereTestFirst = false;