r.Visibility.FrustumCull.UseSphereTestFirst
r.Visibility.FrustumCull.UseSphereTestFirst
#Overview
name: r.Visibility.FrustumCull.UseSphereTestFirst
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Performance tweak. Uses a sphere cull before and in addition to a box for frustum culling.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp:269
Scope: file
Source code excerpt:
static bool GFrustumCullUseSphereTestFirst = false;
static FAutoConsoleVariableRef CVarFrustumCullUseSphereTestFirst(
TEXT("r.Visibility.FrustumCull.UseSphereTestFirst"),
GFrustumCullUseSphereTestFirst,
TEXT("Performance tweak. Uses a sphere cull before and in addition to a box for frustum culling."),
ECVF_RenderThreadSafe
);
static bool GFrustumCullUseFastIntersect = false;