r.Visibility.FrustumCull.UseSphereTestFirst

r.Visibility.FrustumCull.UseSphereTestFirst

#Overview

name: r.Visibility.FrustumCull.UseSphereTestFirst

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp:269

Scope: file

Source code excerpt:

static bool GFrustumCullUseSphereTestFirst = false;
static FAutoConsoleVariableRef CVarFrustumCullUseSphereTestFirst(
	TEXT("r.Visibility.FrustumCull.UseSphereTestFirst"),
	GFrustumCullUseSphereTestFirst,
	TEXT("Performance tweak. Uses a sphere cull before and in addition to a box for frustum culling."),
	ECVF_RenderThreadSafe
);

static bool GFrustumCullUseFastIntersect = false;