r.Visibility.Relevance.NumPrimitivesPerPacket
r.Visibility.Relevance.NumPrimitivesPerPacket
#Overview
name: r.Visibility.Relevance.NumPrimitivesPerPacket
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Assigns a fixed number of primitives for each relevance packet. 0: Automatic;>0: Fixed number of primitives per packet (clamped to fixed limits);
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp:327
Scope: file
Source code excerpt:
static int32 GRelevanceNumPrimitivesPerPacket = 0;
static FAutoConsoleVariableRef CVarRelevanceNumPrimitivesPerPacket(
TEXT("r.Visibility.Relevance.NumPrimitivesPerPacket"),
GRelevanceNumPrimitivesPerPacket,
TEXT("Assigns a fixed number of primitives for each relevance packet.")
TEXT(" 0: Automatic;")
TEXT(">0: Fixed number of primitives per packet (clamped to fixed limits);"),
ECVF_RenderThreadSafe
);