r.Visibility.Relevance.NumPrimitivesPerPacket

r.Visibility.Relevance.NumPrimitivesPerPacket

#Overview

name: r.Visibility.Relevance.NumPrimitivesPerPacket

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp:327

Scope: file

Source code excerpt:

static int32 GRelevanceNumPrimitivesPerPacket = 0;
static FAutoConsoleVariableRef CVarRelevanceNumPrimitivesPerPacket(
	TEXT("r.Visibility.Relevance.NumPrimitivesPerPacket"),
	GRelevanceNumPrimitivesPerPacket,
	TEXT("Assigns a fixed number of primitives for each relevance packet.")
	TEXT(" 0: Automatic;")
	TEXT(">0: Fixed number of primitives per packet (clamped to fixed limits);"),
	ECVF_RenderThreadSafe
);