r.Visibility.SkipAlwaysVisible

r.Visibility.SkipAlwaysVisible

#Overview

name: r.Visibility.SkipAlwaysVisible

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp:141

Scope: file

Source code excerpt:

int32 GVisibilitySkipAlwaysVisible = 1;
static FAutoConsoleVariableRef CVarVisibilitySkipAlwaysVisible(
	TEXT("r.Visibility.SkipAlwaysVisible"),
	GVisibilitySkipAlwaysVisible,
	TEXT("Whether visibility passes should skip primitives marked always visible")
	TEXT("0: All primitives are processed by visibility passes")
	TEXT("1: Only primitives not marked with bAlwaysVisible will be processed by visibility passes"),
	ECVF_RenderThreadSafe
);