r.Visibility.SkipAlwaysVisible
r.Visibility.SkipAlwaysVisible
#Overview
name: r.Visibility.SkipAlwaysVisible
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether visibility passes should skip primitives marked always visible0: All primitives are processed by visibility passes1: Only primitives not marked with bAlwaysVisible will be processed by visibility passes
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp:141
Scope: file
Source code excerpt:
int32 GVisibilitySkipAlwaysVisible = 1;
static FAutoConsoleVariableRef CVarVisibilitySkipAlwaysVisible(
TEXT("r.Visibility.SkipAlwaysVisible"),
GVisibilitySkipAlwaysVisible,
TEXT("Whether visibility passes should skip primitives marked always visible")
TEXT("0: All primitives are processed by visibility passes")
TEXT("1: Only primitives not marked with bAlwaysVisible will be processed by visibility passes"),
ECVF_RenderThreadSafe
);