r.VT.Flush

r.VT.Flush

#Overview

name: r.VT.Flush

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/VT/VirtualTextureSystem.cpp:330

Scope (from outer to inner):

file
function     FVirtualTextureSystem::FVirtualTextureSystem

Source code excerpt:

	: Frame(1024u) // Need to start on a high enough value that we'll be able to allocate pages
	, bFlushCaches(false)
	, FlushCachesCommand(TEXT("r.VT.Flush"), TEXT("Flush all the physical caches in the VT system."),
		FConsoleCommandDelegate::CreateRaw(this, &FVirtualTextureSystem::FlushCachesFromConsole))
	, DumpCommand(TEXT("r.VT.Dump"), TEXT("Dump a whole lot of info on the VT system state."),
		FConsoleCommandDelegate::CreateRaw(this, &FVirtualTextureSystem::DumpFromConsole))
	, ListPhysicalPools(TEXT("r.VT.ListPhysicalPools"), TEXT("Dump a whole lot of info on the VT system state."),
		FConsoleCommandDelegate::CreateRaw(this, &FVirtualTextureSystem::ListPhysicalPoolsFromConsole))
	, DumpPoolUsageCommand(TEXT("r.VT.DumpPoolUsage"), TEXT("Dump detailed info about VT pool usage."),