r.VT.Flush
r.VT.Flush
#Overview
name: r.VT.Flush
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Flush all the physical caches in the VT system.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/VT/VirtualTextureSystem.cpp:330
Scope (from outer to inner):
file
function FVirtualTextureSystem::FVirtualTextureSystem
Source code excerpt:
: Frame(1024u) // Need to start on a high enough value that we'll be able to allocate pages
, bFlushCaches(false)
, FlushCachesCommand(TEXT("r.VT.Flush"), TEXT("Flush all the physical caches in the VT system."),
FConsoleCommandDelegate::CreateRaw(this, &FVirtualTextureSystem::FlushCachesFromConsole))
, DumpCommand(TEXT("r.VT.Dump"), TEXT("Dump a whole lot of info on the VT system state."),
FConsoleCommandDelegate::CreateRaw(this, &FVirtualTextureSystem::DumpFromConsole))
, ListPhysicalPools(TEXT("r.VT.ListPhysicalPools"), TEXT("Dump a whole lot of info on the VT system state."),
FConsoleCommandDelegate::CreateRaw(this, &FVirtualTextureSystem::ListPhysicalPoolsFromConsole))
, DumpPoolUsageCommand(TEXT("r.VT.DumpPoolUsage"), TEXT("Dump detailed info about VT pool usage."),