r.VT.SaveAllocatorImages

r.VT.SaveAllocatorImages

#Overview

name: r.VT.SaveAllocatorImages

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/VT/VirtualTextureSystem.cpp:339

Scope (from outer to inner):

file
function     FVirtualTextureSystem::FVirtualTextureSystem

Source code excerpt:

		FConsoleCommandDelegate::CreateRaw(this, &FVirtualTextureSystem::DumpPoolUsageFromConsole))
#if WITH_EDITOR
	, SaveAllocatorImages(TEXT("r.VT.SaveAllocatorImages"), TEXT("Save images showing allocator usage."),
		FConsoleCommandDelegate::CreateRaw(this, &FVirtualTextureSystem::SaveAllocatorImagesFromConsole))
	, PageRequestRecordHandle(~0ull)
#endif
{
#if !UE_BUILD_SHIPPING
	OnScreenMessageDelegateHandle = FRendererOnScreenNotification::Get().AddLambda([this](FCoreDelegates::FSeverityMessageMap& OutMessages) { GetOnScreenMessages(OutMessages); });