r.Vulkan.Bindless.BufferOffsetUpdates
r.Vulkan.Bindless.BufferOffsetUpdates
#Overview
name: r.Vulkan.Bindless.BufferOffsetUpdates
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
0 to set all offsets for each draw/dispatch\n1 to set resource descriptor buffer offsets once, and only update for uniform buffer offsets on draw/dispatch\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/VulkanRHI/Private/VulkanDescriptorSets.cpp:83
Scope: file
Source code excerpt:
int32 GVulkanBindlessBufferOffsetUpdates = 0;
static FAutoConsoleVariableRef CVarVulkanBindlessBufferOffsetUpdates(
TEXT("r.Vulkan.Bindless.BufferOffsetUpdates"),
GVulkanBindlessBufferOffsetUpdates,
TEXT("0 to set all offsets for each draw/dispatch\n")\
TEXT("1 to set resource descriptor buffer offsets once, and only update for uniform buffer offsets on draw/dispatch\n"),
ECVF_ReadOnly
);