r.Vulkan.Bindless.MaxResourceUniformTexelBufferCount

r.Vulkan.Bindless.MaxResourceUniformTexelBufferCount

#Overview

name: r.Vulkan.Bindless.MaxResourceUniformTexelBufferCount

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/VulkanRHI/Private/VulkanDescriptorSets.cpp:35

Scope: file

Source code excerpt:

int32 GVulkanBindlessMaxUniformTexelBufferDescriptorCount = 64 * 1024;
static FAutoConsoleVariableRef CVarVulkanBindlessMaxUniformTexelBufferCount(
	TEXT("r.Vulkan.Bindless.MaxResourceUniformTexelBufferCount"),
	GVulkanBindlessMaxUniformTexelBufferDescriptorCount,
	TEXT("Maximum bindless Uniform Texel Buffer descriptor count"),
	ECVF_ReadOnly
);

int32 GVulkanBindlessMaxStorageTexelBufferDescriptorCount = 64 * 1024;