r.Vulkan.CompressSPIRV
r.Vulkan.CompressSPIRV
#Overview
name: r.Vulkan.CompressSPIRV
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
0 SPIRV source is stored in RAM as-is. (default)\n1 SPIRV source is compressed on load and decompressed as when needed, this saves RAM but can introduce hitching when creating shaders.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/VulkanRHI/Private/VulkanShaders.cpp:34
Scope: file
Source code excerpt:
static int32 GVulkanCompressSPIRV = 0;
static FAutoConsoleVariableRef GVulkanCompressSPIRVCVar(
TEXT("r.Vulkan.CompressSPIRV"),
GVulkanCompressSPIRV,
TEXT("0 SPIRV source is stored in RAM as-is. (default)\n")
TEXT("1 SPIRV source is compressed on load and decompressed as when needed, this saves RAM but can introduce hitching when creating shaders."),
ECVF_ReadOnly | ECVF_RenderThreadSafe
);
FCriticalSection FVulkanShader::VulkanShaderModulesMapCS;