r.Vulkan.DepthStencilForceStorageBit
r.Vulkan.DepthStencilForceStorageBit
#Overview
name: r.Vulkan.DepthStencilForceStorageBit
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to force Image Usage Storage on Depth (can disable framebuffer compression).\n 0: Not enabled\n 1: Enables override for IMAGE_USAGE_STORAGE
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseDeviceProfiles.ini:924, section: [Android_Mali_Vulkan_SM5 DeviceProfile]
- INI Section:
Android_Mali_Vulkan_SM5 DeviceProfile
- Raw value:
1
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/VulkanRHI/Private/VulkanTexture.cpp:26
Scope: file
Source code excerpt:
int32 GVulkanDepthStencilForceStorageBit = 0;
static FAutoConsoleVariableRef CVarVulkanDepthStencilForceStorageBit(
TEXT("r.Vulkan.DepthStencilForceStorageBit"),
GVulkanDepthStencilForceStorageBit,
TEXT("Whether to force Image Usage Storage on Depth (can disable framebuffer compression).\n")
TEXT(" 0: Not enabled\n")
TEXT(" 1: Enables override for IMAGE_USAGE_STORAGE"),
ECVF_Default
);