r.Vulkan.FlushOnMapStaging

r.Vulkan.FlushOnMapStaging

#Overview

name: r.Vulkan.FlushOnMapStaging

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/VulkanRHI/Private/VulkanRenderTarget.cpp:17

Scope: file

Source code excerpt:

static int32 GVulkanFlushOnMapStaging = 0;
static FAutoConsoleVariableRef CVarGVulkanFlushOnMapStaging(
	TEXT("r.Vulkan.FlushOnMapStaging"),
	GVulkanFlushOnMapStaging,
	TEXT("Flush GPU on MapStagingSurface calls without any fence.\n")
	TEXT(" 0: Do not Flush (default)\n")
	TEXT(" 1: Flush"),
	ECVF_Default
);