r.Vulkan.InputAttachmentShaderRead

r.Vulkan.InputAttachmentShaderRead

#Overview

name: r.Vulkan.InputAttachmentShaderRead

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/VulkanRHI/Private/VulkanRHI.cpp:73

Scope: file

Source code excerpt:

int32 GVulkanInputAttachmentShaderRead = 0;
static FAutoConsoleVariableRef GCVarInputAttachmentShaderRead(
	TEXT("r.Vulkan.InputAttachmentShaderRead"),
	GVulkanInputAttachmentShaderRead,
	TEXT("Whether to use VK_ACCESS_SHADER_READ_BIT an input attachments to workaround rendering issues\n")
	TEXT("0 use: VK_ACCESS_INPUT_ATTACHMENT_READ_BIT (default)\n")
	TEXT("1 use: VK_ACCESS_INPUT_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_READ_BIT\n"),
	ECVF_ReadOnly
);