r.Vulkan.InputAttachmentShaderRead
r.Vulkan.InputAttachmentShaderRead
#Overview
name: r.Vulkan.InputAttachmentShaderRead
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to use VK_ACCESS_SHADER_READ_BIT an input attachments to workaround rendering issues\n0 use: VK_ACCESS_INPUT_ATTACHMENT_READ_BIT (default)\n1 use: VK_ACCESS_INPUT_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_READ_BIT\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/VulkanRHI/Private/VulkanRHI.cpp:73
Scope: file
Source code excerpt:
int32 GVulkanInputAttachmentShaderRead = 0;
static FAutoConsoleVariableRef GCVarInputAttachmentShaderRead(
TEXT("r.Vulkan.InputAttachmentShaderRead"),
GVulkanInputAttachmentShaderRead,
TEXT("Whether to use VK_ACCESS_SHADER_READ_BIT an input attachments to workaround rendering issues\n")
TEXT("0 use: VK_ACCESS_INPUT_ATTACHMENT_READ_BIT (default)\n")
TEXT("1 use: VK_ACCESS_INPUT_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_READ_BIT\n"),
ECVF_ReadOnly
);