r.Vulkan.ReleaseShaderModuleWhenEvictingPSO

r.Vulkan.ReleaseShaderModuleWhenEvictingPSO

#Overview

name: r.Vulkan.ReleaseShaderModuleWhenEvictingPSO

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp:156

Scope: file

Source code excerpt:

static int32 GVulkanReleaseShaderModuleWhenEvictingPSO = 0;
static FAutoConsoleVariableRef GVulkanReleaseShaderModuleWhenEvictingPSOCVar(
	TEXT("r.Vulkan.ReleaseShaderModuleWhenEvictingPSO"),
	GVulkanReleaseShaderModuleWhenEvictingPSO,
	TEXT("0: shader modules remain when a PSO is removed from the PSO LRU cache. (default)\n")
	TEXT("1: shader modules are destroyed when a PSO is removed from the PSO LRU cache. This can save memory at the risk of increased hitching and cpu cost.")
	,ECVF_RenderThreadSafe
);