r.Vulkan.UseCmdBufferTimingForGPUTime

r.Vulkan.UseCmdBufferTimingForGPUTime

#Overview

name: r.Vulkan.UseCmdBufferTimingForGPUTime

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp:28

Scope: file

Source code excerpt:

int32 GVulkanUseCmdBufferTimingForGPUTime = 0;
static FAutoConsoleVariableRef CVarVulkanUseCmdBufferTimingForGPUTime(
	TEXT("r.Vulkan.UseCmdBufferTimingForGPUTime"),
	GVulkanUseCmdBufferTimingForGPUTime,
	TEXT("Use the profile command buffers for GPU time\n"),
	ECVF_Default
);

static int32 GVulkanUploadCmdBufferSemaphore = 0;	// despite this behavior being more correct, default to off to avoid changing the existing (as of UE 4.24) behavior