r.Vulkan.UseCmdBufferTimingForGPUTime
r.Vulkan.UseCmdBufferTimingForGPUTime
#Overview
name: r.Vulkan.UseCmdBufferTimingForGPUTime
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Use the profile command buffers for GPU time\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp:28
Scope: file
Source code excerpt:
int32 GVulkanUseCmdBufferTimingForGPUTime = 0;
static FAutoConsoleVariableRef CVarVulkanUseCmdBufferTimingForGPUTime(
TEXT("r.Vulkan.UseCmdBufferTimingForGPUTime"),
GVulkanUseCmdBufferTimingForGPUTime,
TEXT("Use the profile command buffers for GPU time\n"),
ECVF_Default
);
static int32 GVulkanUploadCmdBufferSemaphore = 0; // despite this behavior being more correct, default to off to avoid changing the existing (as of UE 4.24) behavior